Tool showcase

At its core, ideas of things provides a curated selection of tools which focus on designing IoT products and services from a non-technological starting point. These tools can be used individually, but they also be mashed up and combined together.


The Tiles project provides a methodology and a set of tools to accelerate collaborative learning, ideation and prototyping for the IoT.

With tiles, teams rapidly explore specific challenges that can be solved using connected technology. Tiles has a strong focus on iterative design in a co-creative setting.


The IoT Service Kit is a board game that brings domain experts out of their silos to co-create user-centric IoT experiences.

By focussing on the creation of stories and scenario's in a connected world, the playful nature of the Iot Service Kit naturally incites communication amongst teams. 


The IOT Ideation Cards tool is a personalisable card deck to conceptualise and define IoT product ideas.

This card deck allows any kind of team to visualise all components that play a role in an internet connect product. Doing so, designing with systems becomes more accessible.




Know Cards are packs of cards with simple descriptions of components you can use to understand or design digitally connected products.

Each card tells you about a new sensor, display or other technologies used in developing connected products. Together they form a library of ingredients for the IoT.

The Loaded Dice are a tool for designing scenarios revolving around the Internet of Things (IoT).

They consist of two dice, a sensor die that can measure six different qualities and an actuator die that has six different outputs. This way they can transform sound into light, light into temperature and temperature in motion.

The Co-Create the Internet of Things methodology and toolkit enables experts to co-create IoT solutions together with the end-users of the envisioned solutions.

With the toolkit that consists of objects and metaphorical sensors envisioned experiences for a variety of contexts can be made tangible.